0.0.6.1 - Major Update & Changes
Gettin´ keys In The Dark » Devlog
Update 0.0.6.1 Changes
───────────────────
UI:
- UI layout reworked and moved to the left side of the screen, for a less distractive experience
- Added a "Plus" icon above the stamina gauge to indicate acumulated stamina when it occurs
Player:
- Free camera permanently enabled (before was only horizontal camera movement, eg. Doom)
- Reduced the initial run movement speed (is [5.0]m/s was [5.8]m/s)
Items:
- Changed the main item "lamp" for a "flashlight"
- Light behaviour changed to "Omnidirectional" for "Point Directional"
- Removed the "Map" & "Compass" items (they were quite useless)
- Changed the visual of the item "Fuel" to a "Battery"
- Now the item increases the light range and light radius
Map:
- Map layout slightly changed for a better movement flow (collectables location adjusted, paths opened & closed and gates realocation)
- Added special event when certain amount of keys are collected to improve the overall experience
- Added a basic tutorial into a new portion of the map
Enemy (Scarecrow):
- Improved the pathfinding of the Scarecrow
- Added a red light around the Scarecrow for a better perception of it
- Added a subtle sound of danger proximity (Triggers at [8]Meters)
Miscellaneous:
- Reworked the initial cutscene pixel art animation
- Added a set of random phrases at the game over screen
───────────────────
Thank you! More improvements to come! - Pieri Wonka
Files
Gettin´ Keys In The Dark_0.0.6.1.zip 88 MB
83 days ago
Get Gettin´ keys In The Dark
Gettin´ keys In The Dark
It is right behind you...look back to see.
Status | In development |
Author | Pieri Wonka |
Genre | Action |
Tags | 3D, Arcade, Atmospheric, First-Person, Horror, Indie, Low-poly, Psychological Horror, Retro, Singleplayer |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.